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Convars

You can find the list of console variables (convars) used in the game below:

bfps_timer_pregame

Time in seconds before the game starts

Default: 5

Type: Numeric

bfps_timer_postgame

Duration before game restart

Default: 5

Type: Numeric

bfps_timer_delay_nextgame

Duration before next game starts

Default: 20

Type: Numeric

bfps_base_hp

Default health points for players

Default: 100

Type: Numeric

bfps_min_player_required

Minimum players required to start a game

Default: 3

Type: Numeric

bfps_limit_time_turn

Time limit for each player's turn

Default: 10

Type: Numeric

bfps_timer_between_turns

Time limit between each player's turn

Default: 1

Type: Numeric

bfps_default_max_step

Default steps a player can do during his turn

Default: 10

Type: Numeric

bfps_default_walk_speed

Default walk speed for players

Default: 250

Type: Numeric

bfps_default_run_speed

Default run speed for players

Default: 320

Type: Numeric

bfps_duration_announcer_turn

Define how much time announcer turn stay on screen

Default: 3

Type: Numeric

bfps_message_lifetime_chatbox

Define how much time messages chatbox history are displayed.

Default: 8

Type: Numeric

bfps_min_velocity_knockback_damage

Define the minimum velocity for knockback damage

Default: 100

Type: Numeric

bfps_max_velocity_knockback_damage

Define the maximum velocity for knockback damage

Default: 350

Type: Numeric

bfps_min_damage_knockback

Define the minimum damage that can be applied from knockback

Default: 5

Type: Numeric

bfps_max_damage_knockback

Define the maximum damage that can be applied from knockback

Default: 40

Type: Numeric

bfps_global_turn_endgame

Define the global turn where endgame can start

Default: 10

Type: Numeric

bfps_damage_endgame

Define the damage to deal to player when endgame event is enabled

Default: 10

Type: Numeric

bfps_duration_reveal_endgame

Define how long players are reveal when endgame event is enabled

Default: 3

Type: Numeric

bfps_rounds_before_change_map

Define how many rounds before changing map

Default: 3

Type: Numeric

bfps_timer_for_vote

Define how much time players have to vote for next map

Default: 10

Type: Numeric

bfps_experience_gain_by_game

Experience gained by player at the end of each game

Default: 100

Type: Numeric

bfps_experience_bonus_winner

Experience bonus gained by the winner at the end of each game

Default: 25

Type: Numeric

bfps_experience_gain_by_kill

Experience gained by player per kill

Default: 10

Type: Numeric

bfps_difference_experience_between_levels

The experience needed to level up is calculated with the formula : (DifferenceExperienceBetweenLevels / 2) * CurrentLevel * (CurrentLevel + 1)

Default: 100

Type: Numeric

bfps_max_level

Maximum level a player can reach

Default: 70

Type: Numeric

bfps_bot_enable_experience

Set to 1 if you want bots to gain exp & level

Default: 0

Type: CheckBox