Convars
You can find the list of console variables (convars) used in the game below:
bfps_timer_pregame
Time in seconds before the game starts
Default: 5
Type: Numeric
bfps_timer_postgame
Duration before game restart
Default: 5
Type: Numeric
bfps_timer_delay_nextgame
Duration before next game starts
Default: 20
Type: Numeric
bfps_base_hp
Default health points for players
Default: 100
Type: Numeric
bfps_min_player_required
Minimum players required to start a game
Default: 3
Type: Numeric
bfps_limit_time_turn
Time limit for each player's turn
Default: 10
Type: Numeric
bfps_timer_between_turns
Time limit between each player's turn
Default: 1
Type: Numeric
bfps_default_max_step
Default steps a player can do during his turn
Default: 10
Type: Numeric
bfps_default_walk_speed
Default walk speed for players
Default: 250
Type: Numeric
bfps_default_run_speed
Default run speed for players
Default: 320
Type: Numeric
bfps_duration_announcer_turn
Define how much time announcer turn stay on screen
Default: 3
Type: Numeric
bfps_message_lifetime_chatbox
Define how much time messages chatbox history are displayed.
Default: 8
Type: Numeric
bfps_min_velocity_knockback_damage
Define the minimum velocity for knockback damage
Default: 100
Type: Numeric
bfps_max_velocity_knockback_damage
Define the maximum velocity for knockback damage
Default: 350
Type: Numeric
bfps_min_damage_knockback
Define the minimum damage that can be applied from knockback
Default: 5
Type: Numeric
bfps_max_damage_knockback
Define the maximum damage that can be applied from knockback
Default: 40
Type: Numeric
bfps_global_turn_endgame
Define the global turn where endgame can start
Default: 10
Type: Numeric
bfps_damage_endgame
Define the damage to deal to player when endgame event is enabled
Default: 10
Type: Numeric
bfps_duration_reveal_endgame
Define how long players are reveal when endgame event is enabled
Default: 3
Type: Numeric
bfps_rounds_before_change_map
Define how many rounds before changing map
Default: 3
Type: Numeric
bfps_timer_for_vote
Define how much time players have to vote for next map
Default: 10
Type: Numeric
bfps_experience_gain_by_game
Experience gained by player at the end of each game
Default: 100
Type: Numeric
bfps_experience_bonus_winner
Experience bonus gained by the winner at the end of each game
Default: 25
Type: Numeric
bfps_experience_gain_by_kill
Experience gained by player per kill
Default: 10
Type: Numeric
bfps_difference_experience_between_levels
The experience needed to level up is calculated with the formula : (DifferenceExperienceBetweenLevels / 2) * CurrentLevel * (CurrentLevel + 1)
Default: 100
Type: Numeric
bfps_max_level
Maximum level a player can reach
Default: 70
Type: Numeric
bfps_bot_enable_experience
Set to 1 if you want bots to gain exp & level
Default: 0
Type: CheckBox